Mechanics
How the game's systems work, with the numbers behind them.
Your character
stats, effects and the timers on youStatus effectsA status effect is a temporary or conditional change to a character, and there are 92 of them: 44 buffs, 26 debuffs, 2 curses, 13 food effects, 6 ground effects and Rested.AttributesOf the six primary attributes, three add a resource and three add damage.Levelling and experienceCharacters level up to 45 and earn 2 skill points with each level.Comfort and RestedRested raises maximum Stamina and Stamina regeneration, and comfort sets how long it lasts once earned.Time in the ShroudTime in the Shroud is how long the inner Flame shields a character inside the Shroud before it consumes them.
The world
what you catch, grow, tame and digFishingEach cast ends in a fish, a Wet Boot or an other catch: the water picks the fish and the equipped bait picks the other catch.FarmingSeedlings are crafted at the Seedbed, planted in one of 15 soils and harvested once when grown.Animal HusbandryTaming takes species bait crafted by the Farmer.Weather and TemperatureRain falls in five of the six regions and leaves a character Soaked, then Wet, both of which cut stamina.Terraforming and ToolsA tool deals terraforming damage set by the hardness of whatever it hits, and each of the 91 terrain materials has health points that the damage wears down.Gem ForgeA Gem Forge inserts a gem into a weapon, takes it out, upgrades it or recycles it, and it burns Archaic Essence to do so.CraftingThere are 1,940 recipes across 44 stations and crafters, and 37 of them are made by hand anywhere.