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Attributes

Of the six primary attributes, three add a resource and three add damage. Constitution, Spirit and Endurance give 50 Health, 20 Mana and 10 Stamina per point, and Strength, Dexterity and Intelligence give 5% more melee, bow and dagger, or magic damage. Points come from skill tree nodes, one skill point each, and from the Flame, which raises all six at once.

Base Health
100
Base Mana
100
Base Stamina
100
From the Flame at level 9
+8 each
Base critical hit chance
10%
Critical hit damage bonus
+80%

Primary attributes

6

The skill tree holds 59 attribute nodes, two attributes to each class corner. Constitution and Strength sit on the Warrior side, Intelligence and Spirit on the Mage side, and Dexterity and Endurance on the Ranger side. Four attributes have 11 nodes each, but Dexterity has only 7 and Endurance 8, so the Ranger attributes top out lower. Every attribute also has a Flame skill costing 5 skill points, such as Thick Skin for Constitution or Exalted for Intelligence, that adds one point for every two Flame levels, 4 at Flame level 9. All nodes, the full Flame bonus and the Flame skill together bring an attribute to 23 points, worth 1,150 Health from Constitution or 115% melee damage from Strength. Dexterity stops at 19 and Endurance at 20.

AttributePer pointTree nodesFlame skillMost pointsAt most
ConstitutionWarrior side+50 Health11Thick Skin (5 points, +4 at Flame 9)23+1150 Health
StrengthWarrior side+5% Melee damage11Barbarian (5 points, +4 at Flame 9)23+115% Melee damage
DexterityRanger side+5% Bow and Dagger damage7Graceful Stride (5 points, +4 at Flame 9)19+95% Bow and Dagger damage
IntelligenceMage side+5% Magic damage11Exalted (5 points, +4 at Flame 9)23+115% Magic damage
SpiritMage side+20 Mana11Arcane Concentration (5 points, +4 at Flame 9)23+460 Mana
EnduranceRanger side+10 Stamina8Endurance of the Flame (5 points, +4 at Flame 9)20+200 Stamina

Health, Mana and Stamina

Every character starts at 100 Health, 100 Mana and 100 Stamina, and Stamina refills at 8 points per second after a half-second delay. Server settings scale each of the three from x0.25 to x4.

Server settingRange
Player HealthScales the maximum player health.x0.25, x0.5, x0.75, x1, x1.5, x2, x3, x4
Player ManaScales the maximum player mana.x0.25, x0.5, x0.75, x1, x1.5, x2, x3, x4
Player StaminaScales the maximum player stamina.x0.25, x0.5, x0.75, x1, x1.5, x2, x3, x4
Frost Resistance DurationScales how long you can survive in a cold environment.x0.5, x0.75, x1, x1.5, x2

Points from the Flame

Each Flame level after the first adds one point to all six primary attributes, for 8 extra points in each at Flame level 9. Sacrifices at the Flame Altar raise the Flame level, and the game describes each level as adding a point to all attributes of every Flameborn.

Flame level 1none
Flame level 2+1 to each
Flame level 3+2 to each
Flame level 4+3 to each
Flame level 5+4 to each
Flame level 6+5 to each
Flame level 7+6 to each
Flame level 8+7 to each
Flame level 9+8 to each

Critical hits and armor

Hits have a 10% base chance to be critical, and a critical hit deals 80% more damage. Armor subtracts 1 damage per point from incoming hits, up to a 60% reduction, and some skills raise that cap.

Frost Resistance

Snowy areas drain a character's inner fire, and frost resistance decides how fast; once it is gone, hypothermia sets in and Health drops quickly. Ginger Tea gives the most of any food at +3, the Pocket Heater +2, and the Ring of Frost and Ring of the Heir +2 each. Frost resistance appears on 106 armor pieces, up to 4 on one, and 32 hearths give up to 4 to anyone nearby. The timer recovers at lower altitude or beside a large pool of lava, and a player who respawns still in the cold gets back only about 75% of it.