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Skill tree

All 234 nodes laid out the way the game draws them: 40 active skills, 117 passives and the attribute nodes between them.

Click a skill to add a level, right-click to take one back. Drag to move, scroll to zoom.

Warrior skills

42

AbsorbPassive, 3 levels, 1 point

When you receive Magic damage, you have a 12% chance to restore 1 Mana per Health point lost.

AthleteActive, 3 levels, 2 points

Increases your maximum Health by 6 times your Strength attribute.

Barbarian's PathPassive, 3 levels, 1 point

Two-Handed Melee weapon damage is increased by 15%.

BashActive, 3 levels, 2 points

Parrying enemy attacks bashes them for 30 Blunt damage. Bash damage is increased by your Strength attribute.

Parry

A well-timed block with any Melee weapon or Shield will parry the attack and fill up the enemy's Stun Bar.

Battle HealPassive, 3 levels, 2 points

Critical Strikes with Melee weapons heal you for 3% of your maximum Health.

Blood RagePassive, 3 levels, 2 points

When an enemy within 15 meters is killed by a Melee weapon, you fall into Blood Rage.

Blood Rage

Increases Melee weapon damage by 15% for 10 seconds.

Blood WarriorPassive, 3 points

Defeating an enemy with a Sneak Attack or Merciless Attack spawns a Health Orb.

Gathering an Orb restores 10% of the respective resource.

BreachPassive, 3 points

Overpowered enemies receive 100% increased Melee physical damage for 3 seconds.

Overpower

Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.

Overpowered enemies are open for Merciless Attacks.

BrutePassive, 3 levels, 2 points

Melee Blunt damage is increased by 30%.

Crash Down AttackActive, 3 points

When equipped with a Melee weapon, you can perform a special attack by holding [Attack] during a jump.

Crash Down deals 50%% more weapon damage in a small blast radius and costs Stamina depending on weapon type used.

Cost: 35 - 60 Stamina

Block Breaker

This special attack fills a blocking enemy's Stun Bar twice as much when hit..

Crash Down: ForcePassive, 3 points

When attacking from a double jump, Crash Down deals 20% more weapon damage.

Earth AuraActive, 3 levels, 2 points

You emit a protective aura that increases Physical and Magical Resistances by 10% for you and all allies within 12 meters.

Evasion AttackActive, 4 points

When equipped with a Melee weapon, you can perform an evade attack, which dashes towards the enemy and deals more weapon damage with [Attack].

Cost: 20 Stamina

Block Breaker

This special attack fills a blocking enemy's Stun Bar twice as much when hit.

FinessePassive, 3 levels, 1 point

Dealing damage with One-Handed Melee weapons and Daggers has a 30% chance to restore 1 durability to that weapon.

Heavy HandedPassive, 3 levels, 1 point

Filling up enemy Stun Bars is increased by 30% when attacking blocking enemies with Melee weapons.

Overpower

Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.

Overpowered enemies are open for Merciless Attacks.

Heavy HitterActive, 5 points

Increases the attack speed of all Two-Handed Melee weapons by 10%.

Heavy PlatesPassive, 3 levels, 1 point

Equipped armor grants 12% increased Physical Armor.

MartyrActive, 3 points

When you are killed by an enemy, all allies within 30 meters are healed for 50% of their maximum Health.

They also receive a Final Blessing buff, increasing their maximum Health by 100 points for 15 minutes.

NemesisActive, 3 levels, 2 points

Increase the attention you draw from enemies by 15%.

One-Handed SpecializationActive, 3 points

Unlocks Special Abilities of One-Handed Melee weapons.

Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus.

Focus

Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

PurificationPassive, 3 levels, 1 point

Defeating a Shroud infested enemy with a Melee weapon restores 9 seconds of Time in the Shroud.

Time in the Shroud

Should this time run out, the Shroud will consume you.

RelentlessPassive, 5 points

Critical Strikes with Two-Handed weapons increase your Critical Strike chance by 8% for the next hit.

Shiny PlatesPassive, 3 levels, 1 point

Equipped armor grants 12% increased Magical Armor.

ShockwaveActive, 3 points

Trigger a Shockwave when you parry an attack or overpower an enemy.

The Shockwave pushes back nearby enemies. It also fills their Stun Bar, scaling with your Strength attribute.

Parry

A well-timed block with any Melee weapon or Shield will parry the attack and fill up the enemy's Stun Bar.

Overpower

Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.

Overpowered enemies are open for Merciless Attacks.

SlasherPassive, 3 levels, 2 points

Melee Cutting damage is increased by 30%.

SnapPassive, 3 points

Triggering a Merciless Attack restores 10% Mana.

Soaked DogPassive, 3 points

Weakens the effect of the Wet and Soaked debuffs.

Stamina and Stamina Regeneration is reduced by 10% instead of 20%.

Wet

Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration.

Soaked

Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistance by 30%.

Soaked can be applied to enemies.

Soaked duration can not be reduced by warmth, and transitions into the Wet debuff once it ends.

Soul LeechPassive, 3 levels, 2 points

When killing an enemy with a Melee weapon, all players within 15 meters of the target restore 45 Mana.

Splash DashActive, 5 points

Allows you to perform an evasive dash while swimming or diving.

Cost: 40 Stamina

SteadfastPassive, 3 levels, 2 points

Defeating an enemy with a Melee weapon restores 3 durability to that weapon.

Swift BladesActive, 5 points

Increases the attack speed of all One-Handed Melee weapons by 15%.

ThrustPassive, 3 levels, 2 points

Melee Piercing damage is increased by 30%.

Titan EdgePassive, 3 levels, 2 points

Two-Handed Greatsword damage is increased by 15%.

TowerPassive, 3 points

While there are three or more enemies within 20 meters, you receive 10% increased Physical Resistance.

Two-Handed SpecializationActive, 3 points

Unlocks Special Abilities of Two-Handed Melee weapons.

Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus.

Focus

Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Upwards Slash AttackActive, 3 points

When equipped with a Melee weapon, launch a powerful upward strike during the ascent of your jump.

Use this skill to rapidly close the distance on flying enemies.

Cost: 25 Stamina

VeteranPassive, 3 levels, 2 points

Melee weapon Critical Strike chance is increased by 6%.

Vigorous DeflectionPassive, 3 levels, 1 point

Successfully parrying an enemy's attack restores 45 Stamina.

Parry

A well-timed block with any Melee weapon or Shield will parry the attack and fill up the enemy's Stun Bar.

WardenPassive, 3 points

While there are three or more enemies within 20 meters, you receive 10% increased Magical Resistance.

Warrior's PathPassive, 3 levels, 1 point

One-Handed Melee weapon damage is increased by 15%.

Wet DogPassive, 3 points

Weakens the effect of the Wet and Soaked debuffs.

Stamina and Stamina Regeneration is reduced by 20% instead of 30%.

Wet

Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration.

Soaked

Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistance by 30%.

Soaked can be applied to enemies.

Soaked duration can not be reduced by warmth, and transitions into the Wet debuff once it ends.

Whirlwind CrescendoActive, 5 points

When equipped with a Two-Handed weapon, trigger a whirl attack at the end of an attack chain.

Cost: 75 stamina

Ranger skills

54

AirbornePassive, 3 levels, 1 point

Gliders consume 36% less Stamina.

ArachnoidPassive, 3 levels, 1 point

Stamina cost while climbing is reduced by 60%.

Backstab MasteryPassive, 3 levels, 1 point

Backstab damage is increased by 60%.

Beast MasterPassive, 4 points

When you are targeted by an attack, Wild Animals within 50 meters will attack the enemy.

Bee StingActive, 3 points

Firing or aiming your Bow while airborne slows down your fall briefly. Every shot lifts you slightly, granting more airtime.

Cost: 10 Stamina per second

Blessed ArrowsPassive, 3 levels, 1 point

Critical Strikes with Bows restore 24 Mana.

Bounty BonanzaPassive, 2 points

After defeating a Fell enemy with a Skillshot, your group gains an additional 5 Experience Points.

Skillshot

Striking enemy weak points, such as heads or exposed hearts, is considered a Skillshot.

Bow SpecializationActive, 3 points

Unlocks Special Abilities of Bows.

Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus.

Focus

Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Calm SpiritPassive, 3 points

Wild Animals within 50 meters will no longer attack you unless provoked.

Does not affect animals corrupted by the Shroud.

Chain ReactionPassive, 5 points

Every enemy hit with an Explosive Arrow has a 20% chance to trigger a secondary explosion for 50% damage in a small radius.

Counter BatteryPassive, 3 levels, 1 point

Damage against ranged enemies is increased by 24%.

Cull the HerdPassive, 3 levels, 1 point

Damage against Wildlife is increased by 15%.

CutthroatPassive, 3 levels, 1 point

Sneak Attack Damage is increased by 300%.

Dagger MasteryPassive, 3 levels, 2 points

Dagger damage is increased by 15%.

Dagger SpecializationActive, 3 points

Unlocks Special Abilities of Daggers.

Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus.

Focus

Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Dessert StomachActive, 4 points

You gain one additional Food slot.

Eagle EyeActive, 3 points

Greatly increases the zoom while aiming with Bows.

To aim, hold down the [Block] while a Bow is selected in the Action bar.

(Alternatively, hold [Aim] to aim your equipped Bow.)

Eagle's BanePassive, 3 levels, 1 point

Damage against flying enemies is increased by 30%.

Expose WeaknessPassive, 4 points

Critical Strikes with Daggers increase damage dealt to the enemy by 25% for 5 seconds.

Fatal PrecisionPassive, 3 levels, 1 point

Critical Strike chance is increased by 3%.

Critical Strike damage is increased by 15%.

Good MetabolismPassive, 3 points

Health, Mana, and Stamina Orbs restore 30% instead of 10% of their respective resource.

Health and Mana Potions restore 20% more resources.

Inner FiresPassive, 3 levels, 2 points

Time in the Shroud is increased by 360s, allowing you to explore for longer.

Time in the Shroud

Should this time run out, the Shroud will consume you.

KickActive, 3 points

When equipped with a Melee weapon, you can perform a Kick by attacking while blocking.

Kicking deals little damage, but hits the target with massive force and pushes them back, filling their Stun Bar.

Stun Bar increase scales with Dexterity.

Stun time depends on the enemy's size.

Overpower

Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.

Overpowered enemies are open for Merciless Attacks.

Last MealPassive, 5 points

Your Food buffs persist through death, but they last half as long.

MarksmanPassive, 3 levels, 1 point

Damage with Bows is increased by 15%.

MithridatistPassive, 2 points

Gain a 25% chance to avoid being poisoned.

Multi ShotActive, 4 points

Shooting Regular Arrows has a 20% chance to spawn a Flurry of Arrows that spreads slightly.

Regular Arrows fired this way will subtract from your ammunition.

Flurry of Arrows does not trigger on Special Arrows.

Multi Shot SpreadPassive, 3 points

Adds a 25% chance to spawn an additional Regular Arrow with your Flurry of Arrows from the Multi Shot skill.

This additional Regular Arrow does not subtract from your ammunition.

Multi Shot TriggerPassive, 3 points

Shooting Special Arrows now triggers a Flurry of Arrows from the Multi Shot skill.

Special Arrows fired this way will subtract from your ammunition.

Primal ForcePassive, 3 levels, 1 point

Damage against Vukah is increased by 15%.

Quick Reflex BlockPassive, 3 points

Briefly increases your Block value when blocking with Daggers, ensuring a near-miss parry reduces Stamina minimally.

RangerPassive, 3 levels, 2 points

Increases your Dexterity and Endurance attributes by 3.

Base Stamina Regeneration is increased by 15.

ReboundPassive, 3 levels, 2 points

Base Stamina Regeneration is increased by 30%.

RicochetsPassive, 4 points

For every target you hit with an Explosive Arrow, its damage is increased by 1%.

RunnerPassive, 3 levels, 1 point

Sprint Speed is increased by 15% and Stamina cost while sprinting is decreased by 15%.

Shell ShockActive, 3 points

Infuse your Ranged Explosives with Mana. They now stun enemies for 2 seconds.

Cost: 8 Mana per stunned enemy

Silent StridePassive, 3 levels, 1 point

Increases your movement speed while sneaking by 60%.

Skill ShotPassive, 3 levels, 1 point

Skillshot damage is increased by 60%.

Skillshot

Striking enemy weak points, such as heads or exposed hearts, is considered a Skillshot.

Slice And DicePassive, 3 points

After a Critical Strike with a Dagger, the base damage of your next Bow attack within 20 seconds is increased by 50%.

Snake EaterPassive, 3 levels, 2 points

Increases your Poison Resistance by 12%, which reduces the amount of Poison damage received.

Poison damage bypasses armor and can only be mitigated by Poison Resistance.

Sneak AttackActive, 3 points

Perform a Sneak Attack by sneaking up to an unaware enemy and pressing [Interact].

Sneak Attack deals +900%% increased damage.

SniperPassive, 3 levels, 2 points

Ranged weapon Critical Strike chance is increased by 6%.

Strategic ManeuverActive, 1 point

Replaces the Dodge Roll ability with a sideways Dodge Roll while an enemy target is locked.

Use it to roll around your enemies, making it easier to flank them or deliver backstabs.

Blink replaces the sideways Dodge Roll of the Strategic Maneuver skill.

Cost: 20 Stamina

Sweet ToothPassive, 3 points

Stamina Regeneration of sweets is increased by 50%.

Swiftshot SustenancePassive, 3 levels, 1 point

Defeating an enemy with a Bow has a 36% chance to spawn a Stamina Orb.

Gathering an Orb restores 10%% of the respective resource.

UpdraftActive, 4 points

Jumping with [Jump] while gliding lifts you upwards. Can be used once per flight.

Charge

As the Updraft charges before activation, the resulting lift is increased. A full charge grants you an additional boost. The charge is accelerated while inside your base.

Cost: 100 Mana

Veiled VigorActive, 3 levels, 2 points

Increases your maximum Health by 6 times your Dexterity attribute.

Venom MasteryPassive, 4 points

Increases the damage dealt with the Venomous Blades Dagger perk by 100%.

Venomous BladesPassive, 3 points

Increases the chance to poison enemies to 25% when using Daggers with the Venomous Blades perk.

Vile ConcoctionPassive, 3 levels, 1 point

Throwable damage is increased by 36%.

Vitality SurgePassive, 3 levels, 1 point

Critical Strikes with Ranged weapons restore 9 Stamina.

Vukah CulturePassive, 4 points

When you are targeted by an attack, Vukah within 50 meters will attack the enemy.

Vukah LanguagePassive, 3 points

Vukah within 50 meters will no longer attack you unless provoked.

WanderlustPassive, 3 points

Stamina cost for sprinting on dirt roads is reduced from 90% to 80%.

Stamina cost for sprinting on stone roads is reduced from 75% to 50%.

Mage skills

45

Arcane DeflectionPassive, 3 levels, 1 point

Successfully parrying an enemy's attack restores 30 Mana.

Parry

A well-timed block with any Melee weapon or Shield will parry the attack and fill up the enemy's Stun Bar.

Arcane ProliferationPassive, 3 points

Wand attacks have a 30% chance to spawn double the amount of projectiles. Extra projectiles spawned deal 50% less damage.

ArsonistPassive, 3 levels, 2 points

All Fire damage is increased by 30%.

Begone!Active, 3 points

A magic-powered punch that pushes back and stuns enemies.

Replaces your unarmed attacks as long as you have the necessary Mana available.

Cost: 30 Mana

BlinkActive, 4 points

Replaces the Dodge Roll ability with a short-range teleport.

Blink also replaces the sideways Dodge Roll of the Strategic Maneuver skill.

Cost: 20 Stamina

Blink AttackPassive, 2 points

Blinking into an enemy triggers an explosion which deals Fire damage in a small radius.

Damage and Mana cost scale with the Intelligence attribute.

Blood MagicPassive, 4 points

When your Mana drops below 20%, you restore up to 35% of your maximum Mana at the cost of 1 Health per Mana restored.

This effect stops at 1 Health.

Cooldown: 2 minutes

BloodlettingPassive, 3 levels, 2 points

Critical Strikes with spells have a 45% chance to spawn two Health, Mana, and/or Stamina Orbs.

Gathering an Orb restores 10%% of the respective resource.

Bone to AshPassive, 3 levels, 1 point

Damage against Hollow is increased by 15%.

Chain HitPassive, 3 points

Critical Strikes with Magic weapons will automatically hit a second enemy within 15 meters for 5 Shock damage per Intelligence.

CounterstrikePassive, 3 levels, 1 point

After receiving damage, there is a 24% chance to reflect 60% of the damage back to the attacker as Fire damage.

This magical attack can trigger other skills.

Dark ArtsPassive, 3 levels, 2 points

All Shroud damage is increased by 30%.

Divine SurgePassive, 5 points

Healing spells can perform Critical Strikes that scale with your Critical Strike damage.

Emergency BlinkPassive, 2 points

You can blink while being stunned. This will break the stunned state.

Eternal SparkPassive, 3 levels, 1 point

Dealing damage with Wand projectiles has a 30% chance to restore 1 durability to that weapon.

Fire ResistancePassive, 3 levels, 2 points

Increases your Fire Resistance by 12%, which reduces the amount of Fire damage received.

FrostPassive, 3 levels, 2 points

When receiving Melee damage, the attacker will be slowed down for 7s.

HealerPassive, 3 levels, 2 points

Health gain from healing spells and skills is increased by 45%.

Healing RevivePassive, 3 levels, 1 point

Revive players with 24% increased Health.

Default Health of revived players is 10%%.

Ice ResistancePassive, 3 levels, 2 points

Increases your Ice Resistance by 12%, which reduces the amount of Ice damage received.

IcemanPassive, 3 levels, 2 points

All Ice damage is increased by 30%.

Life BurstPassive, 4 points

Defeating an enemy with a Magic weapon restores Health equal to 3 times your Intelligence to all players within 15 meters of the target.

Life EssencesActive, 3 levels, 2 points

Increases your maximum Health by 6 times your Intelligence attribute.

Mage ApprenticePassive, 3 levels, 1 point

Magic weapon damage is increased by 15%.

Mana CurrentsPassive, 3 levels, 1 point

Base Mana Regeneration is increased by 9.

Mass DestructionPassive, 3 levels, 2 points

Critical Strikes with Magic weapons deal 2 Shock damage per Intelligence to all enemies within 15 meters of the target.

NecromancerPassive, 3 levels, 1 point

When killing an enemy with a Magic weapon, you have a 15% chance to summon a friendly Skull Companion.

Quick ChargePassive, 3 levels, 1 point

Cast Time of spells is reduced by -45%.

Radiant AuraActive, 3 levels, 1 point

All Fell enemies within 6.1 meters take 3 Fire damage per Intelligence per second.

Righteous FirePassive, 3 levels, 2 points

Healing any target with a spell triggers a burst of fire that deals 60% of the heal amount as Fire damage to nearby Fell enemies.

Shared MiseryPassive, 3 levels, 2 points

When you receive Shroud damage, all players within 15 meters receive 15% increased Shroud Resistance for 30 seconds.

Shock ResistancePassive, 3 levels, 2 points

Increases your Shock Resistance by 12%, which reduces the amount of Shock damage received.

Shroud FilterPassive, 3 levels, 1 point

Dealing damage with a Magic weapon has a 15% chance to trigger a small flame burst that restores 9 seconds of Time in the Shroud to you and your allies within 20 meters.

Time in the Shroud

Should this time run out, the Shroud will consume you.

Shroud ResistancePassive, 3 levels, 2 points

Increases your Shroud Resistance by 12%, which reduces the amount of Shroud damage received.

Sleight of HandPassive, 3 levels, 1 point

Unarmed damage is increased by 90%.

SpellslingerPassive, 3 levels, 2 points

Staff damage is increased by 15%.

StingPassive, 3 points

Repeated Wand damage is increased by 20%.

TerrorPassive, 3 levels, 2 points

Critical Strikes with spells have a 45% chance to stun the target for 2 seconds.

ThunderPassive, 3 levels, 2 points

All Shock damage is increased by 30%.

UnityActive, 3 levels, 1 point

Damaging enemies with Wands has a 30% chance to restore 6% of your maximum Mana.

Wand MasteryPassive, 3 levels, 2 points

Wand damage is increased by 15%.

Wand SpecializationActive, 3 points

Unlocks Special Abilities of Wands.

Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus.

Focus

Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Water AuraActive, 3 levels, 1 point

You emit a healing aura that heals you and all injured allies within 15.1 meters.

The healing scales with your Intelligence attribute and restores 1 Health per 2 points of Intelligence.

Waters Of LifePassive, 2 points

Increases Water Aura healing to 2 Health per 2 points of Intelligence.

WizardPassive, 3 levels, 2 points

Magic weapon Critical Strike chance is increased by 6%.

Survival skills

16

Double JumpActive, 4 points

Allows jumping a second time while airborne.

Cost: 10 Stamina

Felling Axe SpecializationActive, 3 points

Unlocks Special Abilities of Felling Axes.

Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus.

Focus

Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Fisherman’s ResolvePassive, 3 levels, 2 points

Increases your Fishing Endurance by 15.

Allows for extended battles with hooked fish.

Giant Slayer HookActive, 3 points

Use your Grappling Hook to pull yourself towards large enemies during combat.

Cost: 50 Stamina

Grounding HookActive, 4 points

Use your Grappling Hook to pull flying enemies towards you during combat.

Cost: 50 Stamina

LumberjackPassive, 3 levels, 1 point

Tools deal 30% increased damage against wood.

This includes trees and wooden terrain.

MasonPassive, 3 levels, 1 point

Tools deal 30% increased damage against stone.

This includes stone terrain and gemstone veins.

Merciless AttackActive, 2 points

Perform a Merciless Attack by pressing [Interact] to deal 500% damage to an overpowered enemy.

Overpower

Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.

Overpowered enemies are open for Merciless Attacks.

MinerPassive, 4 points

Mining resources has a 10% chance to grant one additional resource.

OpportunityPassive, 3 levels, 1 point

Increases the damage multiplier of Merciless Attacks by 120%.

Pickaxe SpecializationActive, 3 points

Unlocks Special Abilities of Pickaxes.

Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus.

Focus

Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Power ParryPassive, 3 levels, 1 point

Your Parry Power is increased by 30%.

Parry

A well-timed block with any Melee weapon or Shield will parry the attack and fill up the enemy's Stun Bar.

Overpower

Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.

Overpowered enemies are open for Merciless Attacks.

ProspectorPassive, 3 levels, 2 points

Tools deal 30% increased damage against metal.

This includes metal ore veins.

Quality GearPassive, 2 points

Tools have a 20% chance to restore 1 durability on hit.

SaviourPassive, 3 levels, 1 point

Time to revive an ally is reduced by -3 seconds.

Default revive time is 6 seconds.

Well RestedPassive, 3 levels, 1 point

The base duration for the Rested buff is increased by 6 minutes.

Rested

The Rested buff increases your Stamina Maximum and Regeneration significantly.

It requires shelter, sitting or sleeping, as well as warmth from a heat source.

The buff can be refreshed anywhere.

Surrounding comfort items further increase its duration.