Skill tree
All 234 nodes laid out the way the game draws them: 40 active skills, 117 passives and the attribute nodes between them.
Click a skill to add a level, right-click to take one back. Drag to move, scroll to zoom.
Warrior skills
42AbsorbPassive, 3 levels, 1 point
When you receive Magic damage, you have a 12% chance to restore 1 Mana per Health point lost.

AthleteActive, 3 levels, 2 points
Increases your maximum Health by 6 times your Strength attribute.
Barbarian's PathPassive, 3 levels, 1 point
Two-Handed Melee weapon damage is increased by 15%.

BashActive, 3 levels, 2 points
Parrying enemy attacks bashes them for 30 Blunt damage. Bash damage is increased by your Strength attribute.
Parry
A well-timed block with any Melee weapon or Shield will parry the attack and fill up the enemy's Stun Bar.
Battle HealPassive, 3 levels, 2 points
Critical Strikes with Melee weapons heal you for 3% of your maximum Health.
Blood RagePassive, 3 levels, 2 points
When an enemy within 15 meters is killed by a Melee weapon, you fall into Blood Rage.
Blood Rage
Increases Melee weapon damage by 15% for 10 seconds.
Blood WarriorPassive, 3 points
Defeating an enemy with a Sneak Attack or Merciless Attack spawns a Health Orb.
Gathering an Orb restores 10% of the respective resource.
BreachPassive, 3 points
Overpowered enemies receive 100% increased Melee physical damage for 3 seconds.
Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.
BrutePassive, 3 levels, 2 points
Melee Blunt damage is increased by 30%.

Crash Down AttackActive, 3 points
When equipped with a Melee weapon, you can perform a special attack by holding [Attack] during a jump.
Crash Down deals 50%% more weapon damage in a small blast radius and costs Stamina depending on weapon type used.
Cost: 35 - 60 Stamina
Block Breaker
This special attack fills a blocking enemy's Stun Bar twice as much when hit..
Crash Down: ForcePassive, 3 points
When attacking from a double jump, Crash Down deals 20% more weapon damage.

Earth AuraActive, 3 levels, 2 points
You emit a protective aura that increases Physical and Magical Resistances by 10% for you and all allies within 12 meters.

Evasion AttackActive, 4 points
When equipped with a Melee weapon, you can perform an evade attack, which dashes towards the enemy and deals more weapon damage with [Attack].
Cost: 20 Stamina
Block Breaker
This special attack fills a blocking enemy's Stun Bar twice as much when hit.
FinessePassive, 3 levels, 1 point
Dealing damage with One-Handed Melee weapons and Daggers has a 30% chance to restore 1 durability to that weapon.
Heavy HandedPassive, 3 levels, 1 point
Filling up enemy Stun Bars is increased by 30% when attacking blocking enemies with Melee weapons.
Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.

Heavy HitterActive, 5 points
Increases the attack speed of all Two-Handed Melee weapons by 10%.
Heavy PlatesPassive, 3 levels, 1 point
Equipped armor grants 12% increased Physical Armor.

MartyrActive, 3 points
When you are killed by an enemy, all allies within 30 meters are healed for 50% of their maximum Health.
They also receive a Final Blessing buff, increasing their maximum Health by 100 points for 15 minutes.

NemesisActive, 3 levels, 2 points
Increase the attention you draw from enemies by 15%.

One-Handed SpecializationActive, 3 points
Unlocks Special Abilities of One-Handed Melee weapons.
Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus.
Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
PurificationPassive, 3 levels, 1 point
Defeating a Shroud infested enemy with a Melee weapon restores 9 seconds of Time in the Shroud.
Time in the Shroud
Should this time run out, the Shroud will consume you.
RelentlessPassive, 5 points
Critical Strikes with Two-Handed weapons increase your Critical Strike chance by 8% for the next hit.
Shiny PlatesPassive, 3 levels, 1 point
Equipped armor grants 12% increased Magical Armor.

ShockwaveActive, 3 points
Trigger a Shockwave when you parry an attack or overpower an enemy.
The Shockwave pushes back nearby enemies. It also fills their Stun Bar, scaling with your Strength attribute.
Parry
A well-timed block with any Melee weapon or Shield will parry the attack and fill up the enemy's Stun Bar.
Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.
SlasherPassive, 3 levels, 2 points
Melee Cutting damage is increased by 30%.
SnapPassive, 3 points
Triggering a Merciless Attack restores 10% Mana.
Soaked DogPassive, 3 points
Weakens the effect of the Wet and Soaked debuffs.
Stamina and Stamina Regeneration is reduced by 10% instead of 20%.
Wet
Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration.
Soaked
Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistance by 30%.
Soaked can be applied to enemies.
Soaked duration can not be reduced by warmth, and transitions into the Wet debuff once it ends.
Soul LeechPassive, 3 levels, 2 points
When killing an enemy with a Melee weapon, all players within 15 meters of the target restore 45 Mana.

Splash DashActive, 5 points
Allows you to perform an evasive dash while swimming or diving.
Cost: 40 Stamina
SteadfastPassive, 3 levels, 2 points
Defeating an enemy with a Melee weapon restores 3 durability to that weapon.

Swift BladesActive, 5 points
Increases the attack speed of all One-Handed Melee weapons by 15%.
ThrustPassive, 3 levels, 2 points
Melee Piercing damage is increased by 30%.
Titan EdgePassive, 3 levels, 2 points
Two-Handed Greatsword damage is increased by 15%.
TowerPassive, 3 points
While there are three or more enemies within 20 meters, you receive 10% increased Physical Resistance.

Two-Handed SpecializationActive, 3 points
Unlocks Special Abilities of Two-Handed Melee weapons.
Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus.
Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Upwards Slash AttackActive, 3 points
When equipped with a Melee weapon, launch a powerful upward strike during the ascent of your jump.
Use this skill to rapidly close the distance on flying enemies.
Cost: 25 Stamina
VeteranPassive, 3 levels, 2 points
Melee weapon Critical Strike chance is increased by 6%.
Vigorous DeflectionPassive, 3 levels, 1 point
Successfully parrying an enemy's attack restores 45 Stamina.
Parry
A well-timed block with any Melee weapon or Shield will parry the attack and fill up the enemy's Stun Bar.
WardenPassive, 3 points
While there are three or more enemies within 20 meters, you receive 10% increased Magical Resistance.
Warrior's PathPassive, 3 levels, 1 point
One-Handed Melee weapon damage is increased by 15%.
Wet DogPassive, 3 points
Weakens the effect of the Wet and Soaked debuffs.
Stamina and Stamina Regeneration is reduced by 20% instead of 30%.
Wet
Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration.
Soaked
Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistance by 30%.
Soaked can be applied to enemies.
Soaked duration can not be reduced by warmth, and transitions into the Wet debuff once it ends.

Whirlwind CrescendoActive, 5 points
When equipped with a Two-Handed weapon, trigger a whirl attack at the end of an attack chain.
Cost: 75 stamina
Ranger skills
54AirbornePassive, 3 levels, 1 point
Gliders consume 36% less Stamina.
ArachnoidPassive, 3 levels, 1 point
Stamina cost while climbing is reduced by 60%.
Backstab MasteryPassive, 3 levels, 1 point
Backstab damage is increased by 60%.
Beast MasterPassive, 4 points
When you are targeted by an attack, Wild Animals within 50 meters will attack the enemy.

Bee StingActive, 3 points
Firing or aiming your Bow while airborne slows down your fall briefly. Every shot lifts you slightly, granting more airtime.
Cost: 10 Stamina per second
Blessed ArrowsPassive, 3 levels, 1 point
Critical Strikes with Bows restore 24 Mana.
Bounty BonanzaPassive, 2 points
After defeating a Fell enemy with a Skillshot, your group gains an additional 5 Experience Points.
Skillshot
Striking enemy weak points, such as heads or exposed hearts, is considered a Skillshot.

Bow SpecializationActive, 3 points
Unlocks Special Abilities of Bows.
Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus.
Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
Calm SpiritPassive, 3 points
Wild Animals within 50 meters will no longer attack you unless provoked.
Does not affect animals corrupted by the Shroud.
Chain ReactionPassive, 5 points
Every enemy hit with an Explosive Arrow has a 20% chance to trigger a secondary explosion for 50% damage in a small radius.
Counter BatteryPassive, 3 levels, 1 point
Damage against ranged enemies is increased by 24%.
Cull the HerdPassive, 3 levels, 1 point
Damage against Wildlife is increased by 15%.
CutthroatPassive, 3 levels, 1 point
Sneak Attack Damage is increased by 300%.
Dagger MasteryPassive, 3 levels, 2 points
Dagger damage is increased by 15%.

Dagger SpecializationActive, 3 points
Unlocks Special Abilities of Daggers.
Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus.
Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Dessert StomachActive, 4 points
You gain one additional Food slot.

Eagle EyeActive, 3 points
Greatly increases the zoom while aiming with Bows.
To aim, hold down the [Block] while a Bow is selected in the Action bar.
(Alternatively, hold [Aim] to aim your equipped Bow.)
Eagle's BanePassive, 3 levels, 1 point
Damage against flying enemies is increased by 30%.
Expose WeaknessPassive, 4 points
Critical Strikes with Daggers increase damage dealt to the enemy by 25% for 5 seconds.
Fatal PrecisionPassive, 3 levels, 1 point
Critical Strike chance is increased by 3%.
Critical Strike damage is increased by 15%.
Good MetabolismPassive, 3 points
Health, Mana, and Stamina Orbs restore 30% instead of 10% of their respective resource.
Health and Mana Potions restore 20% more resources.
Inner FiresPassive, 3 levels, 2 points
Time in the Shroud is increased by 360s, allowing you to explore for longer.
Time in the Shroud
Should this time run out, the Shroud will consume you.

KickActive, 3 points
When equipped with a Melee weapon, you can perform a Kick by attacking while blocking.
Kicking deals little damage, but hits the target with massive force and pushes them back, filling their Stun Bar.
Stun Bar increase scales with Dexterity.
Stun time depends on the enemy's size.
Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.
Last MealPassive, 5 points
Your Food buffs persist through death, but they last half as long.
MarksmanPassive, 3 levels, 1 point
Damage with Bows is increased by 15%.
MithridatistPassive, 2 points
Gain a 25% chance to avoid being poisoned.

Multi ShotActive, 4 points
Shooting Regular Arrows has a 20% chance to spawn a Flurry of Arrows that spreads slightly.
Regular Arrows fired this way will subtract from your ammunition.
Flurry of Arrows does not trigger on Special Arrows.
Multi Shot SpreadPassive, 3 points
Adds a 25% chance to spawn an additional Regular Arrow with your Flurry of Arrows from the Multi Shot skill.
This additional Regular Arrow does not subtract from your ammunition.
Multi Shot TriggerPassive, 3 points
Shooting Special Arrows now triggers a Flurry of Arrows from the Multi Shot skill.
Special Arrows fired this way will subtract from your ammunition.
Primal ForcePassive, 3 levels, 1 point
Damage against Vukah is increased by 15%.
Quick Reflex BlockPassive, 3 points
Briefly increases your Block value when blocking with Daggers, ensuring a near-miss parry reduces Stamina minimally.
RangerPassive, 3 levels, 2 points
Increases your Dexterity and Endurance attributes by 3.
Base Stamina Regeneration is increased by 15.
ReboundPassive, 3 levels, 2 points
Base Stamina Regeneration is increased by 30%.
RicochetsPassive, 4 points
For every target you hit with an Explosive Arrow, its damage is increased by 1%.
RunnerPassive, 3 levels, 1 point
Sprint Speed is increased by 15% and Stamina cost while sprinting is decreased by 15%.

Shell ShockActive, 3 points
Infuse your Ranged Explosives with Mana. They now stun enemies for 2 seconds.
Cost: 8 Mana per stunned enemy
Silent StridePassive, 3 levels, 1 point
Increases your movement speed while sneaking by 60%.
Skill ShotPassive, 3 levels, 1 point
Skillshot damage is increased by 60%.
Skillshot
Striking enemy weak points, such as heads or exposed hearts, is considered a Skillshot.
Slice And DicePassive, 3 points
After a Critical Strike with a Dagger, the base damage of your next Bow attack within 20 seconds is increased by 50%.
Snake EaterPassive, 3 levels, 2 points
Increases your Poison Resistance by 12%, which reduces the amount of Poison damage received.
Poison damage bypasses armor and can only be mitigated by Poison Resistance.

Sneak AttackActive, 3 points
Perform a Sneak Attack by sneaking up to an unaware enemy and pressing [Interact].
Sneak Attack deals +900%% increased damage.
SniperPassive, 3 levels, 2 points
Ranged weapon Critical Strike chance is increased by 6%.

Strategic ManeuverActive, 1 point
Replaces the Dodge Roll ability with a sideways Dodge Roll while an enemy target is locked.
Use it to roll around your enemies, making it easier to flank them or deliver backstabs.
Blink replaces the sideways Dodge Roll of the Strategic Maneuver skill.
Cost: 20 Stamina
Sweet ToothPassive, 3 points
Stamina Regeneration of sweets is increased by 50%.
Swiftshot SustenancePassive, 3 levels, 1 point
Defeating an enemy with a Bow has a 36% chance to spawn a Stamina Orb.
Gathering an Orb restores 10%% of the respective resource.

UpdraftActive, 4 points
Jumping with [Jump] while gliding lifts you upwards. Can be used once per flight.
Charge
As the Updraft charges before activation, the resulting lift is increased. A full charge grants you an additional boost. The charge is accelerated while inside your base.
Cost: 100 Mana

Veiled VigorActive, 3 levels, 2 points
Increases your maximum Health by 6 times your Dexterity attribute.
Venom MasteryPassive, 4 points
Increases the damage dealt with the Venomous Blades Dagger perk by 100%.
Venomous BladesPassive, 3 points
Increases the chance to poison enemies to 25% when using Daggers with the Venomous Blades perk.
Vile ConcoctionPassive, 3 levels, 1 point
Throwable damage is increased by 36%.
Vitality SurgePassive, 3 levels, 1 point
Critical Strikes with Ranged weapons restore 9 Stamina.
Vukah CulturePassive, 4 points
When you are targeted by an attack, Vukah within 50 meters will attack the enemy.
Vukah LanguagePassive, 3 points
Vukah within 50 meters will no longer attack you unless provoked.
WanderlustPassive, 3 points
Stamina cost for sprinting on dirt roads is reduced from 90% to 80%.
Stamina cost for sprinting on stone roads is reduced from 75% to 50%.
Mage skills
45Arcane DeflectionPassive, 3 levels, 1 point
Successfully parrying an enemy's attack restores 30 Mana.
Parry
A well-timed block with any Melee weapon or Shield will parry the attack and fill up the enemy's Stun Bar.
Arcane ProliferationPassive, 3 points
Wand attacks have a 30% chance to spawn double the amount of projectiles. Extra projectiles spawned deal 50% less damage.
ArsonistPassive, 3 levels, 2 points
All Fire damage is increased by 30%.

Begone!Active, 3 points
A magic-powered punch that pushes back and stuns enemies.
Replaces your unarmed attacks as long as you have the necessary Mana available.
Cost: 30 Mana

BlinkActive, 4 points
Replaces the Dodge Roll ability with a short-range teleport.
Blink also replaces the sideways Dodge Roll of the Strategic Maneuver skill.
Cost: 20 Stamina
Blink AttackPassive, 2 points
Blinking into an enemy triggers an explosion which deals Fire damage in a small radius.
Damage and Mana cost scale with the Intelligence attribute.
Blood MagicPassive, 4 points
When your Mana drops below 20%, you restore up to 35% of your maximum Mana at the cost of 1 Health per Mana restored.
This effect stops at 1 Health.
Cooldown: 2 minutes
BloodlettingPassive, 3 levels, 2 points
Critical Strikes with spells have a 45% chance to spawn two Health, Mana, and/or Stamina Orbs.
Gathering an Orb restores 10%% of the respective resource.
Bone to AshPassive, 3 levels, 1 point
Damage against Hollow is increased by 15%.
Chain HitPassive, 3 points
Critical Strikes with Magic weapons will automatically hit a second enemy within 15 meters for 5 Shock damage per Intelligence.
CounterstrikePassive, 3 levels, 1 point
After receiving damage, there is a 24% chance to reflect 60% of the damage back to the attacker as Fire damage.
This magical attack can trigger other skills.
Dark ArtsPassive, 3 levels, 2 points
All Shroud damage is increased by 30%.
Divine SurgePassive, 5 points
Healing spells can perform Critical Strikes that scale with your Critical Strike damage.
Emergency BlinkPassive, 2 points
You can blink while being stunned. This will break the stunned state.
Eternal SparkPassive, 3 levels, 1 point
Dealing damage with Wand projectiles has a 30% chance to restore 1 durability to that weapon.
Fire ResistancePassive, 3 levels, 2 points
Increases your Fire Resistance by 12%, which reduces the amount of Fire damage received.
FrostPassive, 3 levels, 2 points
When receiving Melee damage, the attacker will be slowed down for 7s.
HealerPassive, 3 levels, 2 points
Health gain from healing spells and skills is increased by 45%.
Healing RevivePassive, 3 levels, 1 point
Revive players with 24% increased Health.
Default Health of revived players is 10%%.
Ice ResistancePassive, 3 levels, 2 points
Increases your Ice Resistance by 12%, which reduces the amount of Ice damage received.
IcemanPassive, 3 levels, 2 points
All Ice damage is increased by 30%.
Life BurstPassive, 4 points
Defeating an enemy with a Magic weapon restores Health equal to 3 times your Intelligence to all players within 15 meters of the target.

Life EssencesActive, 3 levels, 2 points
Increases your maximum Health by 6 times your Intelligence attribute.
Mage ApprenticePassive, 3 levels, 1 point
Magic weapon damage is increased by 15%.
Mana CurrentsPassive, 3 levels, 1 point
Base Mana Regeneration is increased by 9.
Mass DestructionPassive, 3 levels, 2 points
Critical Strikes with Magic weapons deal 2 Shock damage per Intelligence to all enemies within 15 meters of the target.
NecromancerPassive, 3 levels, 1 point
When killing an enemy with a Magic weapon, you have a 15% chance to summon a friendly Skull Companion.
Quick ChargePassive, 3 levels, 1 point
Cast Time of spells is reduced by -45%.

Radiant AuraActive, 3 levels, 1 point
All Fell enemies within 6.1 meters take 3 Fire damage per Intelligence per second.
Righteous FirePassive, 3 levels, 2 points
Healing any target with a spell triggers a burst of fire that deals 60% of the heal amount as Fire damage to nearby Fell enemies.
Shared MiseryPassive, 3 levels, 2 points
When you receive Shroud damage, all players within 15 meters receive 15% increased Shroud Resistance for 30 seconds.
Shock ResistancePassive, 3 levels, 2 points
Increases your Shock Resistance by 12%, which reduces the amount of Shock damage received.
Shroud FilterPassive, 3 levels, 1 point
Dealing damage with a Magic weapon has a 15% chance to trigger a small flame burst that restores 9 seconds of Time in the Shroud to you and your allies within 20 meters.
Time in the Shroud
Should this time run out, the Shroud will consume you.
Shroud ResistancePassive, 3 levels, 2 points
Increases your Shroud Resistance by 12%, which reduces the amount of Shroud damage received.
Sleight of HandPassive, 3 levels, 1 point
Unarmed damage is increased by 90%.
SpellslingerPassive, 3 levels, 2 points
Staff damage is increased by 15%.
StingPassive, 3 points
Repeated Wand damage is increased by 20%.
TerrorPassive, 3 levels, 2 points
Critical Strikes with spells have a 45% chance to stun the target for 2 seconds.
ThunderPassive, 3 levels, 2 points
All Shock damage is increased by 30%.

UnityActive, 3 levels, 1 point
Damaging enemies with Wands has a 30% chance to restore 6% of your maximum Mana.
Wand MasteryPassive, 3 levels, 2 points
Wand damage is increased by 15%.

Wand SpecializationActive, 3 points
Unlocks Special Abilities of Wands.
Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus.
Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Water AuraActive, 3 levels, 1 point
You emit a healing aura that heals you and all injured allies within 15.1 meters.
The healing scales with your Intelligence attribute and restores 1 Health per 2 points of Intelligence.
Waters Of LifePassive, 2 points
Increases Water Aura healing to 2 Health per 2 points of Intelligence.
WizardPassive, 3 levels, 2 points
Magic weapon Critical Strike chance is increased by 6%.
Survival skills
16
Double JumpActive, 4 points
Allows jumping a second time while airborne.
Cost: 10 Stamina

Felling Axe SpecializationActive, 3 points
Unlocks Special Abilities of Felling Axes.
Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus.
Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
Fisherman’s ResolvePassive, 3 levels, 2 points
Increases your Fishing Endurance by 15.
Allows for extended battles with hooked fish.

Giant Slayer HookActive, 3 points
Use your Grappling Hook to pull yourself towards large enemies during combat.
Cost: 50 Stamina

Grounding HookActive, 4 points
Use your Grappling Hook to pull flying enemies towards you during combat.
Cost: 50 Stamina
LumberjackPassive, 3 levels, 1 point
Tools deal 30% increased damage against wood.
This includes trees and wooden terrain.
MasonPassive, 3 levels, 1 point
Tools deal 30% increased damage against stone.
This includes stone terrain and gemstone veins.

Merciless AttackActive, 2 points
Perform a Merciless Attack by pressing [Interact] to deal 500% damage to an overpowered enemy.
Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.
MinerPassive, 4 points
Mining resources has a 10% chance to grant one additional resource.
OpportunityPassive, 3 levels, 1 point
Increases the damage multiplier of Merciless Attacks by 120%.

Pickaxe SpecializationActive, 3 points
Unlocks Special Abilities of Pickaxes.
Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus.
Focus
Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
Power ParryPassive, 3 levels, 1 point
Your Parry Power is increased by 30%.
Parry
A well-timed block with any Melee weapon or Shield will parry the attack and fill up the enemy's Stun Bar.
Overpower
Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered.
Overpowered enemies are open for Merciless Attacks.
ProspectorPassive, 3 levels, 2 points
Tools deal 30% increased damage against metal.
This includes metal ore veins.
Quality GearPassive, 2 points
Tools have a 20% chance to restore 1 durability on hit.
SaviourPassive, 3 levels, 1 point
Time to revive an ally is reduced by -3 seconds.
Default revive time is 6 seconds.
Well RestedPassive, 3 levels, 1 point
The base duration for the Rested buff is increased by 6 minutes.
Rested
The Rested buff increases your Stamina Maximum and Regeneration significantly.
It requires shelter, sitting or sleeping, as well as warmth from a heat source.
The buff can be refreshed anywhere.
Surrounding comfort items further increase its duration.