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Enshrouded.tools

Co-op progression

The game tracks progress as knowledge, and its files mark every piece one of three ways: kept for each player on their own, kept for the world and for each player in it, or kept for the world alone. Recipes also test the world's own state, its Flame level and how many Flame Altars stand in it.

Kept for each player only
4,871
Kept for the world and each player
5,816
Kept for the world only
3
Skill points a player can earn
212
Enemy health per extra player
+48%

Who keeps what

flags set by things in the world
ProgressEach player onlyWorld and each player
Survivors rescued at their soul statue128
Dungeons cleared18
Dragon braziers lit8
Doors and gates opened46
Lore notes read48265
Places discovered61295
Elixir Wells781
Items picked up1724

Survivors, cleared dungeons and lit dragon braziers are tracked for the world and for every player. Most lore notes and most places on the map are tracked for each player on their own, and so is every Elixir Well.

Skill points

All 78 skill point grants are kept for each player: 19 Elixir Wells at 3 points and 57 Shroud Roots at 1, on top of the points every level brings, 212 in all. See levelling and XP for where each one is.

Recipes

2,444
Open on knowledge (an item picked up, a survivor, a quest)2,000
Open on the world's state alone265
Need both179

The 265 recipes that test only the world open for anyone in it once the world gets there. Nearly all wait on the Flame level:

More players

131 of 165 enemy types gain 48% health for every player past the first. Each player gets less experience from a kill as the group grows:

1 player100%
2 players95%
3 players90%
4 players85%
5 players80%
6 players75%
7 players70%
8 players65%
9 players or more60%