Co-op progression
The game tracks progress as knowledge, and its files mark every piece one of three ways: kept for each player on their own, kept for the world and for each player in it, or kept for the world alone. Recipes also test the world's own state, its Flame level and how many Flame Altars stand in it.
- Kept for each player only
- 4,871
- Kept for the world and each player
- 5,816
- Kept for the world only
- 3
- Skill points a player can earn
- 212
- Enemy health per extra player
- +48%
Who keeps what
flags set by things in the world| Progress | Each player only | World and each player |
|---|---|---|
| Survivors rescued at their soul statue | 1 | 28 |
| Dungeons cleared | 18 | |
| Dragon braziers lit | 8 | |
| Doors and gates opened | 4 | 6 |
| Lore notes read | 482 | 65 |
| Places discovered | 612 | 95 |
| Elixir Wells | 78 | 1 |
| Items picked up | 17 | 24 |
Survivors, cleared dungeons and lit dragon braziers are tracked for the world and for every player. Most lore notes and most places on the map are tracked for each player on their own, and so is every Elixir Well.
Skill points
All 78 skill point grants are kept for each player: 19 Elixir Wells at 3 points and 57 Shroud Roots at 1, on top of the points every level brings, 212 in all. See levelling and XP for where each one is.
Recipes
2,444The 265 recipes that test only the world open for anyone in it once the world gets there. Nearly all wait on the Flame level:
More players
131 of 165 enemy types gain 48% health for every player past the first. Each player gets less experience from a kill as the group grows: