
- Faction
- The Hollow
- Behavior
- Hostile
- XP multiplier
- x0.6 to x0.7
- Health per extra player
- +48% to +52%
- Variants
- 2
Hollow Mage
Hollow enemy. It comes in 2 variants: hollow halls and open world.
About
Hollow Mages are Hollow casters found in crypts, tombs and temples across Embervale, and in numbers inside the Hollow Halls. They charge a frost bolt with a long, noticeable wind-up and summon floating skulls that fire at players from range. Every mage drops a Bone and a Torn Cloth, plus an even chance of 1 to 2 summoning vessels or 5 to 10 Ice Bolt I. The vessel is the plain Skull Summoning Vessel in the Springlands and Revelwood, the Necromancer's version in the Nomad Highlands and the Greater version from the Kindlewastes on, and Ice Bolt II replaces Ice Bolt I in the Albaneve Summits and Veilwater Basin. Mages in the Hollow Halls also drop 3 to 4 ectoplasm by region, from Ectoplasm Fragment in the Springlands and Revelwood to Ectoplasm Cluster in the Albaneve Summits and Veilwater Basin. Blunt deals 150% damage to them; Ice, Poison and Shroud only 50%.